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Thread Statistics | Show CCP posts - 15 post(s) |

Jinx Barker
GFB Scientific
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Posted - 2008.07.25 10:57:00 -
[1]
You nerfing my Snakes to 50% of their current effectiveness ?!!!!!      
My left arm is tingling, I am having difficulty breathing, I see spots.....
Dear God Almighty what are you doing?!!!!!!!
Other than that... I will re-read....
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 11:02:00 -
[2]
Then you need to actually boost ABs, and I mean boost them. Seriously, make them more viable in PVP then they are now. Even a 30% boost will probably soften the blow and will not cause such disparity as it will become.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 11:19:00 -
[3]
Edited by: Jinx Barker on 25/07/2008 11:20:47
Originally by: Mitsuni Abashadoni As to risk vs. reward; I run around in a ship worth 3-400 mill, with a billion worth of implants in my head, I'm willing to take the risk, while the "zoot zoot, omg speed tanking is lame"-crowd is unwilling to sacrifice a highslot that can save their ass.
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
I agree with this 100% - in order to achieve so-called "ridiculous" speed in game one has to invest heavily into it. If someone is willing to put on the line:
1) High Grade Snake Set - 3 Billion ISK (Moderate Price) 2) Shaqil's Implant - 500 Mill (Moderate Price) 2) 2x Polycarbs T2 - 800 Mill (Moderate Price)
We are talking 4.3 Billion ISK just in the few components, then it is indeed something "special." When Pirate implants were introduced, it was said, that "having a full set will mean that it is something really unique, and expensive." At this point I do not see anything but devaluation of the time and effort that was put into building a "Speedy Gonzales" setup - since for me, personally, it took almost a year and one hell of a lot of ISK.
Ok, and where is the "Guerilla Warfare" thing? Or added boost to ABs to make them more viable as alternative to a "must have" MWD?
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 11:53:00 -
[4]
Originally by: Emily Tong Yes YES!!!!!!!!!! nerf speed!!!! I don't do frigates and I don't own a Snake set, so nerf them hard!!!
I presume this is sarcasm? Because this is exactly what it is.
If someone spends close to 5 Billion ISK, mods and ship included, to be as fast as they can be, well so be it. I mean all this does is making EVE vanilla flavor.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 12:13:00 -
[5]
Originally by: Bluepetal Actually, I don't think any of this will make a huge difference. What really needs to be addressed is simple physics. If you changed the way ships move in space, the problem will go away. In space, an object in motion remains in motion until acted upon. This does not happen in game. If you allow for real world physics to apply, then reaching ludicrous speed would be deadly and would expend a LOT of time slowing down. People would actually have to think, and PLAN how to move. Also, you need to think about warping through singularities. That should not be allowed.
Let me get my "Quantum Mechanics For Dummies" book out, and "Astrogation Physics For the Rest Of Us" edition too.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.26 23:14:00 -
[6]
Originally by: sophisticatedlimabean The for and against nano nerf threads seem to be telling the story of how ppl feel.
AGAINST THE NERF 15 PAGES SO FAR:
http://oldforums.eveonline.com/?a=topic&threadID=832371
FOR THE NERF TO GO AHEAD 5 PAGES:
http://oldforums.eveonline.com/?a=topic&threadID=832369
This is cute, I voted.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.27 01:39:00 -
[7]
I felt I should post this, so it is visible to all the newcomers:
Here... this should suss all the screaming and yelling:
Vote, according to your opinion: ALL AGAINST THE "NANO" NERF
ALL FOR THE "NANO" NERF
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